Liverpool Walker Gallery
Insyde is a giant wooden crate containing a projected interactive forest full of playful, otherworldly creatures.
Visitors to Insyde are invited to step onto a variety of illuminated 'stepping stones' and in doing so, will trigger an animated, musical response from the forest’s inhabitants.
It’s a physical installation created by Airside and commissioned by the Walker Gallery in Liverpool as part of the Biennale.
I took care of the ActionScript programming of the installation alongside Matt Brown, who set up the IR sensors and handled the reading in of data using Max/MSP.