Insyde

Interactive physical installation featuring a fantastical forest full of creatures.

 
 
 

Employer

Airside

Client

Liverpool Walker Gallery

Year

2006

Role

Interaction design
Flash programming

 
 
 
 

Insyde is a giant wooden crate containing a projected interactive forest full of playful, otherworldly creatures.

Visitors to Insyde are invited to step onto a variety of illuminated 'stepping stones' and in doing so, will trigger an animated, musical response from the forest’s inhabitants.

It’s a physical installation created by Airside and commissioned by the Walker Gallery in Liverpool as part of the Biennale.

I took care of the ActionScript programming of the installation alongside Matt Brown, who set up the IR sensors and handled the reading in of data using Max/MSP.

Audio (by Fred Deakin / Lemon Jelly) and animation (by Kwok Fung Lam) is triggered in response to visitors’ interactions with the sensors.

 
 
 
 

More projects

 
 
 
Top of page