







Employer | Airside |
Client | Liverpool Walker Gallery |
Year | 2006 |
Role | Interaction design |
Insyde is a giant wooden crate containing a projected interactive forest full of playful, otherworldly creatures.
Visitors to Insyde are invited to step onto a variety of illuminated 'stepping stones' and in doing so, will trigger an animated, musical response from the forest’s inhabitants.
It’s a physical installation created by Airside and commissioned by the Walker Gallery in Liverpool as part of the Biennale.
I took care of the ActionScript programming of the installation alongside Matt Brown, who set up the IR sensors and handled the reading in of data using Max/MSP.
Audio (by Fred Deakin / Lemon Jelly) and animation (by Kwok Fung Lam) is triggered in response to visitors’ interactions with the sensors.








